- MY ACCOUNT
- MAGIC: THE GATHERING
- SUPPLIES
- LEARN & COMMUNITY
- SELL US YOUR CARDS
- RETAIL LOCATIONS
- CUSTOMER SERVICE
- Sign Up For Emails
- About Us
- Careers
Bolt Bend
War of the Spark
(U)
Collector #: 115
|
Instant
|
This spell costs less to cast if you control a creature with power 4 or greater. Change the target of target spell or ability with a single target. |
|
Break Out
Murders at Karlov Manor
(U)
Collector #: 0190
|
Sorcery
|
Look at the top six cards of your library. You may reveal a creature card from among them. If that card has mana value 2 or less, you may put it onto the battlefield and it gains haste until end of turn. If you didn't put the revealed card onto the battlefield this way, put it into your hand. Put the rest of the bottom of your library in a random order. | |
Tectonic Break
Mercadian Masques
(R)
Collector #: 216
|
Sorcery
|
Each player sacrifices X lands. | |
Break the Ice
Modern Horizons 2
(U)
Collector #: 077
|
Sorcery
|
Destroy target land that is snow or could produce . Overload (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.") |
|
Mind Bend
8th Edition
(R)
Collector #: 092
|
Instant
|
Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another. (For example, you may change "nonblack creature" to "nongreen creature" or "forestwalk" to "islandwalk." This effect doesn't end at end of turn.) | |
Break Down
Universes Beyond: Fallout
(U)
Collector #: 0074
|
Instant
|
Destroy target artifact or enchantment. Create a Junk token. (It's an artifact with ", Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.") | |
Break Through the Line
Fate Reforged
(U)
Collector #: 094
|
Enchantment
|
: Target creature with power 2 or less gains haste until end of turn and can't be blocked this turn. | |
Mind Bend
9th Edition
(R)
Collector #: 087
|
Instant
|
Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another. (For example, you may change "nonblack creature" to "nongreen creature" or "forestwalk" to "islandwalk." This effect doesn't end at end of turn.) | |
Mind Bend
10th Edition
(R)
Collector #: 093
|
Instant
|
Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another. (For example, you may change "nonblack creature" to "nongreen creature" or "forestwalk" to "islandwalk." This effect doesn't end at end of turn.) | |
Break the Spell
Wilds of Eldraine
(C)
Collector #: 0005
|
Instant
|
Destroy target enchantment. If a permanent you controlled or a token was destroyed this way, draw a card. | |
Break Ties
Modern Horizons 2
(C)
Collector #: 008
|
Instant
|
Choose one -
|
|
Study Break
Strixhaven: School of Mages
(C)
Collector #: 034
|
Instant
|
Tap up to two target creatures. Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.) |
|
Break Asunder
Scourge
(C)
Collector #: 113
|
Sorcery
|
Destroy target artifact or enchantment. Cycling (, Discard this card: Draw a card.) |
|
Break of Day
Dark Ascension
(C)
Collector #: 003
|
Instant
|
Creatures you control get +1/+1 until end of turn. Fateful hour - If you have 5 or less life, those creatures also are indestructible this turn. (Lethal damage and effects that say "destroy" don't destroy them.) |
|
Break Open
Onslaught
(C)
Collector #: 190
|
Instant
|
Turn target face-down creature an opponent controls face up. | |
Break Asunder
Dominaria Remastered
(C)
Collector #: 152
|
Sorcery
|
Destroy target artifact or enchantment. Cycling (, Discard this card: Draw a card.) |
|
Mind Bend
Mirage
(U)
Collector #: 077
|
Instant
|
Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another. (For example, you may change "nonblack creature" to "nongreen creature" or "forestwalk" to "islandwalk." This effect doesn't end at end of turn.) | |
Bend or Break
Invasion
(R)
Collector #: 137
|
Sorcery
|
Each player separates all nontoken lands they control into two piles. For each player, one of their piles is chosen by one of their opponents of their choice. Destroy all lands in the chosen piles. Tap all lands in the other piles. | |